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Our aim at arousing students' interest in learning IT and to improve their computational thinking and problem-solving skills. Apart from teaching different computer software for general needs, the curriculum is to aware students' information literacy for them to use computer ethically and handle information wisely in regards to their attitudes. Our school had been granted from QEF to establish a STEM lab for developing Coding Education. The curriculum also contributes to STEM & IT trend. Coding content are implemented in the KS2 curriculum for them to learn coding through games design and to establish a basis knowledge on coding. In P.4 to P.6, applications such as Scratch jr, Scratch, Micro:bit and App Inventor2 are implemented for students to develop creativity and problem solving skills. |
Showcase presentation at the Hong Kong Convention and Exhibition Centre
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Students received the merit award in the primary division for designing a smart home that safeguard their health amid the Covid-19 pandemic in competition of
International Youth Tech Olympics 國際青少年創科奧林匹克大賽
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Student won the most creative award in Game Design Coding Competition
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Primary 5 LEGO Ev3 STEM activity
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Primary 6 Mbot and Drone STEM activities
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Our school is honoured to receive the recognition award from the ‘Wise NET’ School Recognition Scheme 2021 by the Guidance and Discipline Section of the Education Bureau. ‘Wise NET’ School Recognition Award endorses a school’s effort on promoting safe and caring use of Information Technology. Nurturing students’ digital citizenships involve the active participation from the school, teachers, parents and students.




















